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The full edition of Rocket Jump is available for Mercury subscribers and up for pre-order in hardcover and digital formats from crowdfunding publisher/platform Unbound.įollowing the release of Wolfenstein 3D in 1992, John Carmack started a tradition. Presented unabridged, the following chapter is an oral history that recounts the making of the Team Fortress mod for Quake. Craddock's book-sized account of the making of id Software's Quake franchise and other influential FPS games from the 1990s.
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Last December, Shacknews published Rocket Jump: Quake and the Golden Age of First-Person Shooters, David L.
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